- #MEGAMAN SPRITE GAME WAS MADE IN ZIP FILE#
- #MEGAMAN SPRITE GAME WAS MADE IN PATCH#
- #MEGAMAN SPRITE GAME WAS MADE IN SERIES#
- #MEGAMAN SPRITE GAME WAS MADE IN FREE#
#MEGAMAN SPRITE GAME WAS MADE IN SERIES#
For the Roll-Chan series of hacks and letting me add Roll-Chan to this.You'll still be able to view text boxes, but they will toggle on and off with Select rather than holding it down.įor the original HDNES emulator and pack formatįor continuing work on Mesen concerning HD Packsįor supporting HD packs as well as building upon the format You can use the "Pause Intact" patches and hires.txt files to restore the pause functionality. This is simply for consistency with how the rest of the series would handle these text boxes.
#MEGAMAN SPRITE GAME WAS MADE IN FREE#
Included in the pack are two remixes and also included is a txt file with the necessary loop points to paste into hires.txt.īy default, Megaman: Super removes Pause functionality to free up the use of holding down the Select button to display text boxes in-game. You can also change out music if you edit the hires.txt file manually. Word of caution, you cannot switch these patches mid-game and use save states to return to your progress, the reason being that the old save states will be linked to the other version. If you would like to use the original NES music, inside the Customization folder are folders with the prefix "Patch" which you can use to change the music back to default. All default options are found in here as well, so you can simply copy them over if you want to return the pack to vanilla. Think of these as slightly more advanced options. The only exceptions to this are folders named "ZZZ_Further Customization" which need to be copied to the appropriate folders.
The contents of these folders can simply be copied to the main folder for the HD Pack, overwriting the files inside. Inside of the Customization folder you'll find various subfolders with different options. Megaman: Super offers various graphical and music customization options. This will prevent almost all sprite pop-in, cut off, and glitched background tiles from being visible. The optimal overscan cropping for Megaman 1 is (top, right, bottom, left) 16, 8, 16, 8. To enable it, go to Options > Video > Overscan tab > Game-Specific tab. Mesen allows you to set overscan cropping for individual games. This is the least important of these steps because HD packs mask this pretty well but some players may want to enable this. To enable this, go to Options > Video > Advanced and check the box beside "Remove sprite limit (Reduces Flashing)". Mesen has the option to remove some of the NES's sprite flickering. To enable it, go to Options > Emulation > Overclocking tab and change "Additional scanlines before NMI" to 262. Overclocking works perfectly with Megaman 1-6 (and for that matter, very, very much of the NES library). You'll need to scan the ROM with any tool that can produce an SHA-1 hash, such as Igorware Hasher, copy the SHA-1 it produces, and paste it over the old hash found at the top of hires.txt.